
Year
2025-2026
Medium
UI/UX, Motion, Interaction
Rive
Role
Lead UI Motion Designer
Floss Boss is an interactive alternative control exhibit where two players team together to brush and floss the teeth of a lake monster from within its mouth using giant dental equipment.
The game was developed by a team of six designers and four developers, and is due to be presented at alt.ctrl.GDC in San Francisco this March.
My Role
Initial Attempts




Adjustments
Spawning




Cleaning




Flossing






Cutouts
State Machines
All the UI animations were created in RIVE, allowing them to be interactable . I worked with developers to import the animations into HTML and trigger the interactions via JavaScript



This is a look behind the scenes at how the state machines are wired and hooked up!

