Forager

Year

2025

Medium

UI/UX, 3D, Interaction

Tools

Cinema 4D, After Effects

Duration

~2 Months

An animated prototype of an interactive website concept designed to to teach users about the interesting uses and characteristics of several different mushrooms through an interactive 3D forest.

Overview

Mushrooms and fungi tend to have a poor reputation due their role in the ecosystem as decomposers, their association with drugs and psychedelics, and tendency to be poisonous.

Forager aims to educate users about different types of mushrooms, along with their various uses. Forager presents mushrooms in a safe and educational setting where users can learn at their own pace and discover the fascinating truth behind these unique specimens. 

Design Opportunities

How can we inform users on the uniqueness and usefulness of mushrooms in an educational and positive setting?

Facts and information can be laid out in a simple and consistent manner to easily read, understand, and digest.

How can we present the different mushrooms as unique, interesting, and fascinating, rather than gross or scary?

A simple, low-poly style can visually engage users and present a safe and calming environment to learn at their own pace.

How can we engage users in learning about this topic in a unique and creative way?

Mushrooms are tracked when collected, encouraging users to read about each one for total completion.

Target Audience

By doing so, we are able to further develop our design to touch on key aspects that these hypothetical people are seeking, and pain points that they may be trying to avoid.

The next step was to find out who Forager is designed for by creating user personas and scenarios in which they would use the experience, and what they desire to get out of it.

The Curious Student

Needs:

  • A unique and memorable way to learn about the topic.


  • An engaging method to invest them in the subject matter.

The Humble Indoorist

The Skeptic Hiker

Needs:

  • A method of learning about mushrooms from the comfort of their own home.


  • An experience that can function intuitively on their home laptop or computer.

Needs:

  • A way to learn about mushrooms in a comfortable and educational manner.


  • Information that presents mushrooms as fascinating and interesting rather than gross or scary.

UX Trend Research

Here are a few examples of pre-existing websites I looked at for UI, UX, and interaction inspiration:

The World Of Unknown Critters

The World Of Unknown Critters is an interactive website that allows users to travel the world and discover different cryptids and mythological creatures from different areas.

I used this example as inspiration for both my low-poly visual style, and the way in which the user navigates through a flow of slides to learn information about a given example.

Animal Futures

Animal Futures is a 3D interactive website that presents five hypothetical futures and their impact on groups of animals.

I used this example as inspiration for the perspective of the 3D forest, as well as how to handle hotspots. I also took inspiration from the “happiness level” for the “mushrooms collected” tracker, as incentive for the user to keep exploring.

Agorespace 3D Courts

Agorespace offers flexible multi-sport fields for all ages. This website presents 3D mockups of two of their fields.

I used this example as inspiration for my “drag to rotate” based navigation around the forest, as well as the idea of zooming in on a hotspot when clicking it, alongside a card that prompts the user to read more.

Ideation

Sketches

Inital Assets

Content Flow

Animated Prototype Flow

Intro Logo Animation

Content:

Forager logo and tagline

Button that links to the experience

Subtle background music and nature audio

Content:

Logo animates in and buttons appear

Interactions:

User can click anywhere on the screen during the animation

Navigation:

Clicking on the screen skips the animation and immediately sends the user to the finished animation on the splash screen

Content:

3D vibrant and low-poly isometric forest

Mushrooms have gentle highlight around them

Subtle background music and nature audio

Content:

Close up view of selected mushroom

Name of mushroom and Explore Mushroom button

Content:

Title of mushroom and associated tagline

Displays the top of the 3D mushroom

Breadcrumbing indicates what screen the user is on and how many they have left

Content:

Full 3D model of mushroom

Text describing brief physical description of mushroom

Interactions

User can click and drag to rotate around the mushroom

User can click the Explore Mushroom button

User can exit back to the virtual woods

Interactions

User drags up or clicks the screen

Interactions

Clicking and dragging rotates the mushroom

Navigation

Subtle arrow or text indicates to user how to continue

Dragging up or clicking transitions to next screen

Scroll or click the breadcrumbing to continue

Navigation

Subtle arrow or text indicates to user how to continue

Dragging up or clicking transitions to next screen

Scroll or click the breadcrumbing to continue

Interactions:

User clicks button to enter the experience

Interactions:

Clicking and dragging rotates the map

Scrolling, arrow keys, or buttons zoom in and out

Mushrooms are clickable

Navigation:

User can access virtual woods by pressing button

Navigation:

Mushrooms act as hotspots; clicking one will zoom to it and select it

Navigation:

Button links to individual mushroom flow

01: Splash Screen

02: Virtual Woods

03: MR Select

04: MR Title

05: MR Description

Splash screen fades out from

center, revealing virtual woods

Individual letters from logo

appear and fit together

User Entry Point

Camera movement; zooms into

mushroom hotspot on 3D map

Entire screen pans up; mushroom

title and tagline fade in from below

as 3D mushroom rises from off screen

3D mushroom shrinks and settles left

as description fades in from below

Content:

Full 3D model of mushroom

Headers representing different mushroom features

Content:

Basic map of the world with highlighted parts depending on where the mushroom can be found

Content:

Simple 3D graphic related to the use or fact

Description on the fact and use

Button that leads back to the main virtual woods screen becomes a main focus

Button that leads to the Forager’s Guide

Content:

Book-like UI, featuring condensed information about the mushroom as well as a picture of its model

Interactions:

The user can read the information before returning to the main menu or the Forager’s Guide

Interactions

User can drag, click a button, or use arrow keys to turn pages

Clicking and dragging on the mushroom will rotate it

Navigation

User can navigate back and forth between pages

User can exit the Forager’s Guide anytime

Interactions:

User can click and drag the mushroom to rotate it

Hovering over one of the feature headers expands it and gives text descriptions

Interactions:

Hovering over a highlighted area will reveal the name of the location

Clicking will zoom in and provide additional information

Navigation:

When a user hovers over a feature, it expands and remains that way as long as their cursor is over the feature

Scroll or click the breadcrumbing to continue

Navigation:

The user can click the highlighted areas of the map to zoom in and out of it

Scroll or click the breadcrumbing to continue

Content:

Clicking buttons link to other screens

Scroll or click the breadcrumbing to view previous screens

06: MR Features

07: MR Location

03: MR Use Fact

05: Forager’s Guide

Clouds envelop the screen and

fade away to reveal the map

Mushroom centers in screen

as details appear around it

Mushrooms disappears and other

related graphic appears from the side

Entire screen pans up; mushroom

title and tagline fade in from below

as 3D mushroom rises from off screen

Sitemap

Final Visual Comps

Title Screen

Title Screen

Hotspot

Splash

Mushroom Features

Mushroom Map

Mushroom Fun Fact

© Copyright Dayne Stein 2024

Contact

Dayne Stein

Links

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